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Planetside 2 weapons comparison
Planetside 2 weapons comparison





planetside 2 weapons comparison

The crossbow, while a nice attempt at a sidearm designed for the stalker, has some serious shortcomings when you have nothing else to fall back on. One good toss will soften up a whole room of infantry, allowing your sidearm to be as deadly as a Betelgeuse. First, EMP grenades have been buffed several times – they now remove deployables, disable engineer turrets and sap heavy shields, medic regen and LA jetpacks. I had some fun with stalker and the crossbow, but found myself mostly camping terminals for cheap kills and dying in frustrating ways behind enemy lines with no easy way to get back into that position.īut since the release of stalker, we’ve had several changes to the game which have all added up to a new paradigm. And while this worked to an extent, the reality was that infiltrators remained partially visible, whether due to how they appeared on low settings or the fact that if you moved even a slight bit, you left “deep cloak” and were easy to spot. When it first came out, I was pretty excited about it, hoping to finally be able to maintain a presence behind enemy lines, hacking terminals and softening defenses in advance of my squad or platoon. The stalker cloak has been in the game for over 1 1/2 years now. Crouch walking and standing are very difficult to see and allow for a clever stalker to control engagements and gain the upper hand in combat and base disruption. But the short answer is that stalker cloak is much MUCH more viable than it ever has been. What does this mean for players? A lot more than I had initially thought to be honest.

  • Crouch walking is now much less visible.
  • Infiltrator cloaks now have additional states based on movement.
  • In late July, DBG made a performance pass on the infiltrator cloak based on movement states.







    Planetside 2 weapons comparison